Update 3. four.. 9.. a billion.
Strength will die if you reload at all. I'm guessing it "breaks" permanently until you reset it manually in the same session - explaining why normally leveling up didn't seem to work, and why even pouring hundreds of stats onto it didn't seem to work.
It needs to be applied all at once to count, and needs to start from fresh - if you save and reload, it'll need to be reset again and started from fresh, again.- But - It won't need billions of points to do it. It just has to be all at one time, in the same sesh
Shield Update
Shield Wood breaks if not completed, I believe. Not entirely too sure on the specifics of this one yet.
but - If you make wood pieces but don't furnish them - save, and reload, they seem to be just as magical carpet ride as the Sword Pedestal's shield will get - AND
You cannot combine them with parts - or at least, Not RIMS... Everything else seems to work fine - Actually, I remember now I saw someone on a Youtube video with that issue.
He thought because he made the wood in the previous version, it was broke
but in reality
It was because he made a few of them, and then saved, updated, and reloaded thus, They were broken because of the reload, not version. - Which is what I'm faced with now - Same version, still broke, cause of reload, I'm only just now figuring out because I've only just now gotten a shield request for something I had.
I had already noticed they had become physical before hand - even tested them, but I didn't feel it was enough to report the bug because I didn't realize they couldn't be finished.
Update to Alloy
Seems to just all be borked - I'm 99% sure the customer I had was asking for Steel (no type given) and I supplied it, but still lacked any satisfying result.
The ingots weren't counted, no price, no bonuses, and most of all, The customer type bonus was not present, not that I can imagine it would be enough to make up for it.
Can still manage to sell Pretty much anything Adamantine or lower usually when they request "no type"
edit - crate update
Both Created crates, and spawned crates - delete ingots if left closed on save/reload.
(spawned currently equal presents - So I tested if wood crates did it too with all my spare bronze, brass, and Steel, since I wasn't losing much. - still cleared (obviously I had to reload since I just talked about a shield earlier))
Note: LEFT CLOSED. They won't delete ingots if they're sitting in an open crate
However.
If A crate detects items inside, It will automatically lid, so don't save and reload twice in a row if you are trying to store ingots for easier movement.
I do not know the entire details of "Automatically lidded" - As when you go to interact with it, It "fails" the first time - as if you're actually closing it cause it was last left on "open", and then you open it with the second interaction.
Going to consider this a bug and add it here.
The Present crate's sides - are very "thin" and it stands a few hairs taller than the old wooden crate
Thus.
They hold more Material, Which is great.
However.
That means the Wood crates hold less, And is not great, as you can only make wood crates, with very thick side-walls, and standing a bit shorter than the present, for a massively reduced interior/locking space. - And that also implies that if they're not changed and reverted back to that later on (the present crates) then the player will lose that additional space that they've now been acquainted with and become accustomed to.