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 Hey Comodoro! Very nice game. I liked the take on the optional theme, very creative, and also the minimalist style.

 I think the level design is great. You introduce the new mechanics in good pace, and by the time the game gets harder, it is easier and satisfying  to think of a solution. Also, the Stored Memories mechanic is great, and really helps when the player forgets the path and don't want to start over or lose a life.

 Played after the you fixed the bug on level 17 (I guess this was the glitched level), and got to the final. The last level has a minor bug where the maze don't fit properly on the game screen. On the fullscreen mode you can barely see the exit.

 I think a score system would be nice, where using more the Stored Memories would decrease it and getting faster throught the level would increase it, but I'm not sure. Maybe there are other features that would fit better the game.

As a additional comment, I would like to say that this game is creative and a good puzzle game! Looking foward to the Play Store release and to further changes.

Hello Keyband! I am glad you liked the game, i had a great time developing :) 

  • I like that you used the stored memories mechanics, i thought that maybe it was a bit hidden and the regular player would not use it. 
  • Thank you about the design, more than half of development time was level design. I tried to make an easy start and increase difficulty slowly, howeveri think that some levels (level 10 for example) are a bit unbalanced (at least the first time playing).
  • About the bug in the last level, thank you for pointing it out. I will fix it in a new release soon.
  • I think that a score system would be a nice fit! But first i am developing at the moment a level selection menu and a hardcore mode (only 1 live, no stored memories), i hope you find it interesting!

Thank you for your comments, I am very happy with the feedback that you guys are giving me. I will try to release a mobile version soon (it is about 70% complete).