Jumpscares are scary, they're also scary when you're not expecting them. What I wasn't expecting when I fed the killer his daily dose of bleach, was for him to just continue to walk forward into me and then trigger the jumpscare. This happened multiple times.
The killer has no AI. He follows a rigid path, and you can't tell him otherwise. If you get into his aggro range, he'll run towards you - if you're upstairs he might get stuck on the stairs. If you have bleach with you, he'll take it and saunter back to the path and continue on his merry way. This leads to the aforementioned accidental jumpscare, but it also leads to a large portion of just sitting around and waiting. When it's time to feed him the jugs of bleach in the barn, you wait for him to head to the house, go into the barn, grab the bleach, meet him on his way to the barn, feed him the bleach, and then stand out of his way as he goes to the barn. You sit, wait, and repeat this cycle like 4 times. This wasn't particularly fun.
On to the "story", you don't actually do any investigating. And I'm not sure why you stick around after you see the killer. Overall I think so much more could've been done with the concept, but based on the execution I'm going to go out on a limb and say it wasn't intended to be a game with an in depth story.
Overall it was okay.