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Sorry i haven't posted in two days but i'm back with some more bugs. Sometimes there is one zombie left in a horde but it says i beat the horde. When an NPC you are trying to save by bringing them back to base will continue to try to hit a zombie they started shooting at no matter how far away it is, but usually the stop shooting and pick a different target. If a tree far away falls (off screen) you can hear the tree falling/breaking sound as if its nearby. Sometimes the camera would get stuck in an overhead view when collecting a mission key from saving a survivor but it would fix when i went into the armory. I am not able to walk over the parking concretes in the parking lot at the west side of the map at the gate. When in camp and you start storing materials, you sometimes get stuck with the white particles even after you leave the camp. My safehouse was highlighted and had an arrow on top for no reason. If your in a car and you do the reset position cheat, you will go with it. If your far away from were it resets to (i wanted to get back to my base fast when a herd/horde started attacking) and then you do it this happens:


You can see trees or stumps or anything, but the things i built. If you would touch something that can be upgraded/moved, the camera would go back  to where to were before you reset your car from. When i quit, the save got messed up and the same glitch happened to my first slot. There was no safe house, empty 3x3 area with middle at the camp or where it supposed to be etc. With the first slot that had this glitch randomly occurred but this time i think i know found a way to delete the safehouse.                                                                                                                                                                                                                 When the lady is holding a gun on tower or walking (Hard to see it before you rescue her), you can see she is still holding a purse: 

The next glitch is one of the glitches that i deleted (Mentioned above in a different post) but i found it again. Crocodiles start leaning (head towards you) if they know you are there. If your on top of them, this happens:

As the hardcroc, i seem to be able to sneak on them better. I can be touching them from behind and they don't know i'm there. There is another section of bridge that you cant see through when you go under:


      

There also is a nearby pillar of the bridge that you can see through:


There are pallets in the swamp you cant go on most of the times i try (on the right of pic):


At the bottom right of the swamp, there are pallets. I would be nice if you added another pallet to cover the corner and sometimes you cant get on the land if you are trying where the second pallets gets cutoff by the land.

I was the hardcroc and when i went into the cave i could build (i was placing mines) if i held down the build button, it would spam the build sound. When i tried to do it again on a different slot i couldn't build anywhere. If you press menu then quit to menu, when a box appears saying press triangle/backspace to quit, you can press shift to change the menu which i think should not happen. Then if you press backspace/triangle it wont quit unless you are on the tab with the menu. If you skip the tutorial, the broken fence pieces that you can pick up will disappear. In the farm, the fence is misplaced in the area above the farmers house, shed, silo, etc, but below the fence that marks the outside of the farm.


When you fix the hole in the fence in the farm, you can upgrade the fence but later it wont be replaced but you will see a fence is now placed inside the other fence. You can drive into the Old Church if the vehicle is small enough (the truck fits). 


There seems to be more zombies on the top/right side of the bridge than the bottom/left when i drive through and when i walk through. The compass button doesn't seem to do anything. If you walk into the police armory, the flashlight will be on but you don't need it on there.  Add the grass that is in the farm to other places also with the stones. When someone dies, they turn green. Make it so the clothes don't become green but just the skin.  Make it so that certain upgrades take wood and other need metal. Split up the material. ex You can make a metal safehouse with wood. Make the mailboxes a different color than green or at least a different shade of green that isn't the same as grass. Sometimes they are hard to see. Make different types of mailboxes along with different colors. When you grow corn, there are two stages when the corn is able to be harvested. Make it when it is grown more (the second stage of harvestable corn) give more corn. When you are guiding a survivor to your base, it seems like they cant be hurt/zombies are not attracted to them, only me. I made on touch a zombie more than once and she didn't get hurt. Make the ability to harm other survivors and if you hurt them enough, they will fight you. If make the map bigger, add a rival survivors base that will be hostile towards you. Make something in mountains like a path and put the cave up there or some other survivor. If you do that then make ore that you can mine for metal there using the pickaxe in the farm shed or somewhere else. When a different survivor say the hobo picks up a melee weapon, in the thing where the say katana was will be replaced by a bat, not the molotovs that he holds. Add an autosave system with the option to turn it off.  Make it in the missions tab: save sheriff, save football player, etc and collect orb from cave, hospital, church with check-mark boxes next to them and once you get it there will be a check. When you collect all three, it would be: go to monolith then when you do return to base. And once you did that and beat the game the mission will be reach Horde # and you get some kind of reward. Then the horde number in the mission will go up and you will get a better reward and so on. Make it so when you will pick up/buy keys, it will go into the key items inventory in the same order as it is listed in the codex.

if you quit before collecting a key but you saved the person, when you reload, is the person supposed to be where they are before you save them with the key put down? Is it currently possible to get all the items in the codex? When do you plan on releasing the next update?

You dont have to respond to everything i wrote but could you answer my questions? Thanks

Hey Lotdot,

Just give me a day or two to respond to all your questions. Thanks so much for finding all this stuff!

Best,

Rafi

Hey Lotdot,

Sorry for the delay, I have a lot of work piled up.

Q: Bullet boxes, bullets, food can get stuck on top of things you cant get to ex: in shed you can get food that is on a table half characters size. (maybe add a jump?

Jump goes against the design of the game really, since the items are physics based is difficult to predict what will happen. I’ll try and find a solution


Q: Is the dog supposed to make cars float a little sometimes when he runs into them? 

No, the dog currently has a simple AI where its only focused on getting near the player unaware of walls or cars. The AI for all characters will be updated soon.


Q: Are you supposed to be able to walk up a fallen electrical post to get over a farm fence?

Was not intended, but seems like pretty cool if it is possible


Q: Will you make it so you can build roofs? 

Not roofs, eventually there will be much more upgradeable build objects; New traps, survivor manned structures, plants, etc


Q: Will you add a crafting system? 

The plan is to add more depth to the Roguelike dungeons and Tower Defense aspects of the game, and add online modes with customizable characters and skins


Q: Are the orbs that you collect supposed to disappear when you complete the game?

Once the roguelike dungeons are updated there will be official bosses that give you the orbs. the orbs will be a usable asset as well as the keys to end the apocalypse


Some suggestions: A a buildable garage door/gate for vehicles. 

A build able Garage is planned


Seasons and weather. 

Would be really cool, there is just a lot of things with more priority


Make the molotovs so that when you throw them that they will also make fire burning in a certain radius from where you throw them. 

Molotov fire and spreadable fire overall is planned 


The tools in the farm shed are useless now. make it so it takes longer to break trees unless you have the axe that is there. Make rocks breakable with the pick that is in the shed.

The plan is to have only the farmer character be able to change his weapon here as a harvest moon homage.


Make a limit on how many gates, walls, spikes etc depending on how many hordes you have defeated (but no limits on corn/trees that you can plant). You can make a cheatcode that will remove the limit for people who want no limit or beat the game and want to build a huge base. 

There definitely needs to be a limit, It just needs some balancing to really hone in the numbers



Have survivors you save wander around or near your base but when there is a herd/horde attacking they come to the safehouse to defend it. Be able to take other survivors with you, not just the dog.

This is planned. Also various types of companion animals


if you quit before collecting a key but you saved the person, when you reload, is the person supposed to be where they are before you save them with the key put down? 

Yes, the survivors drop the keys when you reach the base. the key will reset to their origin point if you didn’t collect it.


Is it currently possible to get all the items in the codex? 

everything except the third option which is Rock, the upcoming resource


When do you plan on releasing the next update?

Lots of new stuff and these bug fixes coming very soon! Just trying to launch on PlayStation and Steam already so that the game grows on all the platforms together.

Hope this answered all your questions, 


Stay Tuned,

Rafi