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Thanks for playing the mod!

  1. Yes, the level up is intended to give you nothing. I may change this.
  2. Wizard having 2 dice is dependent on the spell on 6, but you're right, I should probably nerf him.

witch 1 is absolutely brutal without the ability to acquire any prepared or upgraded slots, i think it needs to be changed. having played most of the mod now i have a few other notes:

- it's really enjoyable overall, inventor's levels in particular feel WAY more fun than vanilla, so major props for that
- for some reason the level-up rewards for oh no 2 give you robot equipment? i can't tell if this was intentional but it should really be changed, especially because the second choice (increment or heat sink) ONLY functions as a waste of dice and your deck is already full of a lot of garbage
- speaking of, oh no 2 definitely doesn't give you nearly enough opportunity to delete cards - i think you get three total, and they're fairly early. definitely offer them with more frequency (as level rewards instead of the robot equipment?)
- for the overheating episode, using the cheat code equipment will cause the auto-uptick to jackpot properly instead of erroring. i can't tell if that was intentional, but honestly i wouldn't mind leaving it in because that episode is nasty otherwise.
- might not be fixable, but in vampire, if you reduce the enemy's max HP so their current HP is reduced to 0 or below they don't actually die, you need another hit to KO them
- upgraded quine doesn't actually do more damage, it functions the same as normal

i think that's all? i've played through episode 4 for all characters besides witch (uptick is bullying me) and the majority of the episodes feel pretty fair and balanced, as do the new enemies. quine and tetrathrowbia are the most fun new equipment imo

Thanks for the feedback!

I'll fix most of these in the new update.