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Grips look like they remain stolen because they don't lose their Identity on combination. Guards however. do.

Stolen Guard + Stolen Grip -> Dismantle -> Guard + Stolen Grip

Stolen Guard + Grip -> Dismantle -> Guard + Grip

Guard + Stolen Grip -> Dismantle -. Guard + stolen grip

Sword + Stolen Guard + Stolen Grip -> dismantle -> sword, guard, stolen grip

So if there's a way to make the grip momentarily forget itself, It would likely clear the status, but otherwise, grips = hard to steal - everything else = easy peasy basically forgets regardless. - i.e I'm not even sure it remembers its stolen even if you don't dismantle it - since you can't even see "Stolen" before dismantling, because you only see the grip, and the grip wasn't stolen.

Major Bugo

Geoff can be broken, badly.

I can see how it slipped by - Most would think "oh there's no crate here, I need to carry this delivery box out of the shop" before breaking it

But.

If you break it in the shop because you were already stealing other items, and thus had a crate inside his shop

The Calculator for what you owe him will go flipping nuts.

I just bought an entire store floor for zero copper, Well. Everything but the poles. Actually made money off of it too. - I think it gave me the poles I had added in return gold, and doesn't have the ability to show negative value... managed to buy 6 poles for like 48 copper at one point... not sure entirely what all it remembers in pricing, if its a total opened in shop thing, or what.