Thanks for the feedback!
I had more in mind when I was planing out the concept. Silencing was originally going to be one of three mechanics, and the patrons were going to have a bit of a group-AI. End result was a clunky mechanic where you can pretty much sit behind the desk and click away through the rounds haha.
Behind the code, shushing from far away just makes increases a delay before they randomly speak again, but they retain the variable for how much noise they have created already. (These variable create the "Rage" meter).
But if you're close to the patron, you not only delay their next outburst by quite a bit more, you zero their noise variable. So "shushing" larger groups, up close, is technically a better option. But everything else is so broken that it doesn't help by much haha.
Thanks again! This was a super fun Jam and Zack killed it on the art, keeping it simple and consistent.
- Steven French