I've trying to build a growing carnivorous plant game, where you get taller as you eat your enemies for a few days. I want it to be composed of nested segments with PinJoints and RigidBodies, but as it grows it needs to add new parts and I haven't been able to get this mechanics working without breaking the physics engine... it works great if the game starts with the required segments but as soon as I start adding them all hell breaks loose...
I'll try some more but it seems I won't be able to finish the jam....
Anyone ever did something similar? Reparenting and moving Joints during gameplay?