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29 MAY 2021:


This week I added the bombers back into the game. They can move and attack but I still need to reprogram the bomb damage and some of the graphics need some improvement. 

We'll see how it goes, but I'm setting a personal goal here: I'd like to have most of the enemy ships back in the game by the end of June. If I can do that, then I'll have a solid 6 months for level design and to polish up the small things: Engine exhaust, more debris, better explosions, etc.

Scrapship has been in development for a little over a year now and I'd like to see it finished before Unreal Engine 5 officially comes out early next year so I can start learning that for other projects. :)

It sounds crazy working on a single game for over a year, but keep in mind that family, work and life often get in the way. Oh, and I'm very lazy, let's not forget that. 

But persistent!

Yesterday there was an awesome short film released by Ian Hubert. It's only about 20 minutes long. But guess how long it took him to make that project? 

THREE. YEARS. 

But the results are very impressive, especially considering that he did most of it himself and used Blender for the models. (Scrapship also uses Blender, btw). 

I say this just to show that it's okay if your personal project runs into a timeframe of years instead of months.

Stick with it!


Quote of the Week:

"If you set your goals ridiculously high and it's a failure, you will fail above everyone else's success." -- James Cameron


Thanks for reading and have a good rest of your week!