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I like the idea of the game.  The atmosphere was really well done.  The scarecrow stabbed to the wall made me tense every time I walked past it.  The design of the area was fun to explore.  With that said, thought, the execution could use some work, though.  The enemies lose their scare factor very quickly.  They move too slow, their attack windup makes dodging very easy, and they can clip through most objects.  The gameplay loop would be more fun if the monster encounters had more weight to them.  The camera was really well done.  It could be smoother, and it can clip through the walls.  Combat felt pointless.  The very short stagger animation from shooting them doesn't give the player any type of advantage.  I, instead of using the weapon, would deal with the encounters by running to the end of the long road behind the car, waiting for the enemy to show up, and then run back.  Speaking of that long road: this could very well just be a ME thing, but I thought that was the way I was supposed to go, only to get stuck after walking over the edge.  I hope this doesn't come across as overly critical.  I really like the idea of this, and I see a lot of potential in it.  Added it to my wishlist on Steam, and I look forward to seeing how this project pans out.  Best regards.

Thank you for your feedback, this is the very first version, very rough and not polished, with the help of your feedback, I will fix all the bugs and post the corrected version.