Didn't get as finished this time around as I'd have liked - simply did not have enough time this January to spend time on this. The plan was to finish an idea I had on Christmas Day about a game centered around growing a glowing "blob", rendered with a stylized metaball shader. Too bad now it's not really more than a rough prototype with quite incomplete gameplay. Submitting soon anyway, I'd like to get this done and over with!

Taking screenshots with the tools built into the framework apparently is quite heavy on the game, FPS drops quite a lot when doing that, as you can see from the gif.