i felt like a luigi here: won without really doing much of anything (or at least, not really knowing what i was doing)
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we tried to balance it as well as we could so that the player has the feeling to having to do something without "automatically win or lose". But it is challenging to achieve this feeling, without implementing "resource" and "unit cap", that we didn't have time to implement. For now the game snowballs a bit after a couple of waves.