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Devlog #13 (Chapter Enemy AI):

With the navmesh complete, it's time for the next step. You guessed it: pathfinding. 

I've had to clear up some bugs in the navmesh to make it find the optimal path, but finally I managed to get it working as intended. I also sped up access to the navmesh by using an octree, so now that's 20x faster. The pathfinding still needs a lot of tuning, but here is the first screenshot of it working:



Meanwhile, our artist has finished the pistols that players will start out with: