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(+1)

I like the use of the limitation, feels very rogue-litey. I think an easy area for improvement would be the platforming, the jumps can feel kind of high although you can't enter new platforms from below, and it doesn't feel like there's any coyote time if you walk off a ledge while jumping

Coyote jump is something i really should add in the future, the time crunch with my time zone and school it was hard to implement what i really wanted to add.. Thanks a lot for the feedback! *p.s : this is my first game jam so im not the best at time management* :D