I'll be uploading my game around Thursday. Item selection and character deployment is done. I'll get the skills done and add an enemy and do a build. I might try migrating to Godot 3.0 after the jam, but I'll be systematically adding characters and features (and some bugs) as time goes on. Finally got the controls mostly tacked down. FPS and strategy games take a bit to meld. Might even nab some of the entrants Thursday and try them out. Many look good. My game might just be a path with one enemy and one deployable character, but I hope to continue working upon it after the jam. I'll try to release it for both windows and linus, maybe mac as well; not sure how well they'll work. Some of those puzzle games and shooters look good. Syntax bomb looks fun, and TomVissenkom looks like he has something interesting.