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(+1)

Here’s some ideas:

  1. An item unloader because I think too many items are offscreen and it lags me

  2. Maybe something like when you press an item you don’t craft it yet you need to press a craft button, mainly because the items needed can be pressed in order to find out the ingredients to craft that item.

(+2)

The new update I am working on is in a new programming structure that can handle millions of entities with no lag.

Good idea, I'll add it to the list of things to do.