I'm sorry you didn't have a good time playing the game. Although we were expecting some people to get stuck, that wasn’t the intent of the design. I mean, we wanted people to get a bit stuck, but then figure out how to get unstuck. I agree that this was probably not a good choice of design given the context but nonetheless that was the design we went for.
If you didn’t already, I suggest replaying the levels you finished by trial and error and figure out why *that* was the solution or even play another sequence. I promise, there is a well defined logic behind the game.
If you have some time, please stop by our booth in gather town and help us improving the levels.
Filippo