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(1 edit)

I'm sorry you didn't have a good time playing the game. Although we were expecting some people to get stuck, that wasn’t the intent of the design. I mean, we wanted people to get a bit stuck, but then figure out how to get unstuck. I agree that this was probably not a good choice of design given the context but nonetheless that was the design we went for.

If you didn’t already, I suggest replaying the levels you finished by trial and error and figure out why *that* was the solution or even play another sequence. I promise, there is a well defined logic behind the game.

If you have some time, please stop by our booth in gather town and help us improving the levels.

Filippo

(+1)

I figured out why the solution was what it was. That didn't help me figure out why the next solution wasn't whatever it is, though.

Then I guess the only solution that comes to mind is to add more optional levels that explore the mechanics more thoroughly. Again, sorry you got stuck :/

Thank you for the feedback!