A reasonable well-conceived co-op puzzle game, but playable single-player (just about!).
The mouse turn was too slow for me, but usable.
I quit when the two characters became separated and I couldn’t figure out how to get them back together again.
Thank you for the feedback it is greatly appreciated!
We've unconventionally placed the pause button on the "M" key for technical reasons and it was planned to be moved to "escape" but wasn't due to a personal blunder. In the pause menu there are settings to reduce or increase sensitivity on either player!
the game was indeed meant for co-op only and we noticed that there was a large difference in how players progressed due to two players being able to observe two areas at the same time, I'm not sure exactly where you got stuck but we would be glad to assist you if you want to give the game another shot!
Well the bow character was in an area in which there were two eyes wearing clothes that stopped him (?) from standing on a pressure pad and wouldn't die. The shield character never made it across the brick wall and was in an area with an eye that was shooting at him (?) when it saw him but otherwise leaving him alone.