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New update: I finished implementing all the basic gameplay systems, as well as rounded some rough edges. I added a health bar (top-left corner), and focused on adding some impact to the game, mainly thanks to flash, knockback, and screenshake effects when getting hit and performing a strong attack.  This gives an overall better feel to the character, and more feedback.

I also added a few elements, like trees and burnable ground that can catch fire, or be extinguished by different projectiles. This will add to the Metroidvania aspect: to walk over this area, you will need first to collect the water projectile. 


Now that the main bricks are complete, I can move on to the creation of the actual map that will be in the first prototype, which should be available to play pretty soon! The map will be made of multiple small rectangular scenes (like the ones showed above), I have put together what the first area could look like, don't hesitate to let me know what you think of it.



Thanks for reading!

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I really enjoyed the interface design

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Thanks for your feedback! =)