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yeah we were messing around a bunch with the controls trying to just make it fast and kind of wild. We changed the field of view which affected the sensitivity of looking left and right. I'd say it's a bit too sensitive now (and has no acceleration on it) but it somewhat adds to the strangeness of the whole thing. :P 

Glad you liked it tho. If we ever make another doom-like, and spend more than 2 days on it, we'll make the controls super tight.