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hmm I'll look into a bit more. Maybe upload upload dev build (those spit errors rather then crashing).. Thank you again :)

One of the options I have enabled is Vulkan, for the graphics, as opposed to direct x or openGL. Unfortunately my shaders need it as they handle the data differently! Other then that I'm just using unity and it's ECS packages. It might be the cpu architecture, so any info on that might help too :o there's an option for those!

I can't think of anything else but I'll try find the crash log path on my windows machine and link that.