I'm digging the palette. Really effective reuse of the background color in dialogue, too.
I've had the music looping in the background for like 10 minutes now. Very simple but perfect for the tone of your dreams.
I like the way you have one-way path branches. I think I only played through two, but they were very different. There was one room that let you fly up into the sky among the stars, which really communicates the idea that you're dreaming. The art backs it up; cool text and big sprites.
Potion cat!! =D
One typo: pungeunt => pungent.