First one... I didn't quite get it from description. Does it give a chance to mutate an unborn offspring genealogy based on their parent toxicity? so far didn't detect any errors about that one. and how exactly gradparents affect offsprings?
Also, maturing mod seems to be broken.
SCRIPT ERROR: GDScript::reload: Parse Error: Identifier 'temptext' is not declared in the current scope. At: res://files/scripts/Mansion.gd:683 ERROR: reload: Method/Function Failed, returning: ERR_PARSE_ERROR At: modules/gdscript/gdscript.cpp:580 SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'. At: res://files/scripts/slave_tab.gd:51 |
last error repeats. when starting a new game/loading a save, there is empty unresponsive mansion page. I honestly hoped to check it out as it seems like a nice idea because maturing via potion breaks immersion.