Day 1 progress so far:
So far, I managed to get the turning-to-stone mechanic working (somewhat), and I'm working on a system where other npcs will stop upon noticing their stone friends, raising suspicion.
There's a lot that needs to be worked out even with these mechanics still, but I think it's an okay start!
One of the main problems I'm having is deciding if they should pause every time they encounter the statue. Also, as seen in this gif, it seems that only one npc will react to the statues at a time? I'm not sure why this is happening, but I'm not sure if this is a problem or not. It might be for the best, but this remains to be seen!
Evening Update:
I got my tablet working again, so here are some updated visuals and silly animations. I also tweaked all the code a little bit so things are working a little better now.
I tried to find an art style that would be quick enough for the Jam. I'm iffy on the character sprites, but I think they'll do for now. I also like how the softness of everything came out, although maybe some things are a little too soft.
I also made a vague map to plan out how many rooms I want to aim for, and how they should be arranged. I made it 17 rooms of varrying sizes, but I will probably cut some of them out.