Day 4 (the real post)
So I actually did start working on furniture for this game later in the day, getting around a quarter of the planned furniture items in the room finished and implemented in the game. I do have some of the kitchen counter graphics done, but they're not implemented yet on account of me adding a few more touches to the counter with things like a stove top, an oven, and a microwave...you know, things you'd normally see in a kitchen.
I also gave myself a rough timeline of the things I want to get finished throughout the jam; hopefully I'll be able to hit these marks at a reasonable pace, all while balancing other things that I do in my life like finding a full-time job and streaming video games. I may consider even streaming parts of the development someday, too :o
Timeline of Tasks
- Get initial furnishings done by February 7th
- Get preliminary game mechanics, story engine, and some music implemented by February 14th
- Implement more of the story and polish game mechanics, story engine, and add more music by February 21st
- Further polish and add additional fluff if time permits before release on February 28th
Tasks to invest more time into
- Spend at least 30 minutes a day developing the game design document (don't wanna get chewed out by fellow game devs for having a game with no ground to it)
- Spend at least 30 minutes a day developing the characters: their backstory, their interests, their personalities, and how these aspects can potentially influence the game mechanics
- Once the characters are developed, spend at least an hour a day writing the script for the story
- Once the characters are developed, spend at least an hour a day working on potential character designs for the characters
- Once the game design, characters, and story are developed further, spend at most 3 hours a day on music and sound design