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(1 edit)

Day 4 (the real post)

So I actually did start working on furniture for this game later in the day, getting around a quarter of the planned furniture items in the room finished and implemented in the game. I do have some of the kitchen counter graphics done, but they're not implemented yet on account of me adding a few more touches to the counter with things like a stove top, an oven, and a microwave...you know, things you'd normally see in a kitchen.

I also gave myself a rough timeline of the things I want to get finished throughout the jam; hopefully I'll be able to hit these marks at a reasonable pace, all while balancing other things that I do in my life like finding a full-time job and streaming video games. I may consider even streaming parts of the development someday, too :o

Timeline of Tasks

  • Get initial furnishings done by February 7th
  • Get preliminary game mechanics, story engine, and some music implemented by February 14th
  • Implement more of the story and polish game mechanics, story engine, and add more music by February 21st
  • Further polish and add additional fluff if time permits before release on February 28th

Tasks to invest more time into

  • Spend at least 30 minutes a day developing the game design document (don't wanna get chewed out by fellow game devs for having a game with no ground to it)
  • Spend at least 30 minutes a day developing the characters: their backstory, their interests, their personalities, and how these aspects can potentially influence the game mechanics
  • Once the characters are developed, spend at least an hour a day writing the script for the story
  • Once the characters are developed, spend at least an hour a day working on potential character designs for the characters
  • Once the game design, characters, and story are developed further, spend at most 3 hours a day on music and sound design