So we've been neck deep in refactoring and redesigning the game. It's going really well. Movement bugs are going away, adaptability is going up, and it's just looking cleaner.
Sujan is working on the new and improved Character Select interface. Raffy is working on new art, animations, and designing more versatile weapons. Old weapons marked by an asterisk have new moves. New moves come in the form of push or smash attacks like Smash Bros. or autocombos. The new weaponlist is as such
Moon Blade*
Kings Sword*
Tomahawk -->> Polled Hatchet with a fire attack
Iron Lance
Treecutter
new Scaletooth -->> Staff with the head of a firebreathing swamp goblin
Bendhammer* push attack
Bow
Crossbow
Explorer/Telescope/EagleEye (So many names!)
Kite Shield
Tomb Shield
Round Shield
World Mace
MonkeyStick* --- this weapon has changed a lot
Sneaker*
Bomb
new Turpentine -->> apply fire damage to your next weapon OR throw flammable, sticky goo.