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So we've been neck deep in refactoring and redesigning the game. It's going really well. Movement bugs are going away, adaptability is going up, and it's just looking cleaner.

Sujan is working on the new and improved Character Select interface. Raffy is working on new art, animations, and designing more versatile weapons. Old weapons marked by an asterisk have new moves. New moves come in the form of push or smash attacks like Smash Bros. or autocombos. The new weaponlist is as such

Moon Blade*

Kings Sword*

Tomahawk -->> Polled Hatchet with a fire attack

Iron Lance

Treecutter

new Scaletooth -->> Staff with the head of a firebreathing swamp goblin

Bendhammer* push attack

Bow

Crossbow

Explorer/Telescope/EagleEye (So many names!)

Kite Shield

Tomb Shield

Round Shield

World Mace

MonkeyStick* --- this weapon has changed a lot

Sneaker*

Bomb

new Turpentine -->> apply fire damage to your next weapon OR throw flammable, sticky goo.