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hey, I enjoyed making a video on this game, however, I do have criticism. Here it is:

-there is no point in being able to go outside in the first part if you can't interact with anything

=the story was okay, I liked the element of using the characters the way you did but, I didn't expect it to turn into a family drama 

-the puzzles were repetitive, there was a lot of running around and a lot of space to do it to the point where I think the environment could have been condensed 

-the high school was really big and not a lot happening there

-there were about four scary moments and there could have been a bit more content in that department

-I feel like a lot of the shops could have been utilized for some more unique puzzles ie. making a music puzzle in the music room because

=there is only one puzzle in the game and that's Alice is Wonderland, the rest is passwords, asking the same guy things, and running around collecting things

-there were a lot of locked doors and things that didn't need opening ie. the principal's office, the librarian's file cabinet, not the lockers but, things that stood out

- how did she become unmute when she woke up? How did the brother-in-law know there were keys down an alleyway? how did no one notice a kid passed out in the middle of a parking lot before they started looking for her? 

=I think the singing triggered this reaction but it was never really explained why this day, what is the significance, why didn't this happen sooner?

-what would've happened if someone didn't charge or take their phone? or if they never discovered the pen and paper? I guess it's my fault for not exploring these options myself so, I take it on myself for that.

=the purpose of the phone was one 'scary' text where your phone glitches out, the flashlight, and being out of service.

I don't mean to crack down on this so much but, these are just some things that I realized about the game while I was playing it, and if it were only 1-4 things it would be different. The art and music were nice, the characters were themselves throughout the story, the depictions of mental illness were well done, and I loved loved loved the coloring book segment it was my favorite part. 

I know you worked on this game yourself and I encourage you to keep putting things out there that you want to do. Despite all my criticisms, I wouldn't call this a bad or even mediocre game. It had its charm and I can tell a lot of effort and work was put into it. Sorry if this was a read.


(+1)

Hi there!

First of all, thank you for the criticism. It's incredibly helpful and will assist me with future projects for sure!

Also, thank you for taking the time to type this all out (not to mention make a video about it).

I might have mentioned it before, but I did get carried away while mapping for this game. The result are maps/locations that don't really serve much of a purpose, houses and rooms - like the school - that are too big and a lot of locked doors. That is definitely something I have to work on - I need to find a good balance between having things to explore but also not having too many things that are unnecessary. Same with items such as the phone.

I am glad you liked the story! To be honest, the game play was mostly just used as a tool to get this story told, which is also why the puzzles are so mediocre (if you can even call them puzzles). I do think I need to work a lot on becoming better at thinking of puzzles, so I completely agree with you on that front.

Another thing that a lot of people have already told me is that I should work more on creating tension  - by creating a danger/threat, opportunities to die basically and as you put it "scary moments". That is also something I need to get better at.

Getting into spoiler territory here:

My intention was that Haru's headaches that she was talking about in the beginning of the game, show that she is slowly beginng to remember.

Basically the whole game is just in her head. There is no one singing, the town isn't really cut off and empty. There is nothing supernatural happening.
It is basically Haru's brain's way of getting her memories back (I know, that's super cliche). That is why a lot of things in the town don't make sense and seem very surreal, that is why people know things they shouldn't and why looking in a mirror reverses a tape.

To be fair, you made a very good point. That does not explain why she was just laying passed out in the middle of a street and no one called the hospital or anything. Cause that bit was set in reality.

If you didn't have the phone, basically nothing would have changed. I mean there wouldn't have been a glitch jumpscare but that's it. (Like I said, in retrospect the phone is kinda useless.)
And you can get pen and paper in the school if you didn't pick it up in the orphanage.

Don't worry, like I said, this kind of feedback (while  admittibly hard to hear) is exactly what I need to improve and grow as a creator!
It is incredibly helpful, so I am really grateful for your critique.

This will not deter me from making more games in the future, it's the opposite actually, it makes me want to continue so I can improve and experiment and continue developing games.

I’m glad you took it so well. Thank you for typing your response. I was originally nervous about posting so many critiques because I didn’t want to offend anyone. This calmed my nerves a bit. 

I can’t wait to see any future games you might potentially work on! 

(+1)

Aw, no you didn't offend me at all. I could tell you were just trying to share your thoughts, and like I said, I appreciate the criticism a lot.

Thank you!