I've played ver 2.6 and I've noticed a couple of bugs.
This is not hard per se, but there's a glitch where if you hold down the crouch button (S) while you're getting fked will likely get you locked in place. I have reset a total of 7 times in my playthrough. Another one I could think of is, you can skip Sphinx's riddle if you got hit by a heart(charm) attack at the right moment. And also, the end screen of masturbation is the same as the slime.
Overall, the art is superb, but the gameplay is disappointing, to say the least. This definitely has the potential to be a great game, but I feel like the gameplay needs lots of improvement or an overhaul. This is still a demo so there's still time for changes.
Some changes that would be nice imo:
Faster Max - Max is as light as a feather that they will take a couple seconds to land on the ground. This is to better avoid enemies but it coincidentally makes them feel sluggish and not fluid in their movement. Makes me reminiscence about those flash games I played a long time ago that are now obsolete.
Secondary Attack - Rather than a simple attack and an Ult, try introducing a secondary attack to spice the game up. Make it customizable for the added fun.
Larger FOV - Make the field of view bigger but the enemies faster. This will keep the challenge while making the game more fluid-like and exciting. Maybe add auto-zoom when Max is down.
More Lane? - Who can skip this one if you aren't planning for monster girls with complex mechanics.
Shoot backward - I mean, is there a reason Max can only face forward? It should make sense that she could shoot her magic anywhere. Make it aimable with mouse so I could shoot those damn bees that charge after me out of nowhere.
Nerf slide - wtf, slide op, plz nerf
Though making changes to the game's code is most of the time arduous. I'm sure there are a lot of fans who know programming that are willing to help. In the meantime, I'm absolutely gonna follow the game's production.
<3