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devlog 6/4/21

-Got some bugs out

-Edited some text

-fixed a couple things

-worked on getting all of the combat working properly.


My plan today was to get the economy worked out. Players don't level up through gaining experience, they buy all of their power ups. Players can buy upgrades for their weapons, armor, implant and more. Players can also buy items and food to buff their stats if they want. So I was going to get all of the currency worked out. Basically, you fight a monster, which is part of the Environment glitching and manifesting into bad data. You defeat the monster and it turns into a data packet, which you sell to the Data Clerics (or more like, you are rewarded for fixing bugs and bringing them the buggy data). They pay you for the work and collecting the data. You take that money and buy upgrades to your gear which gives you stronger software to defeat the monsters with so that you can destroy more terribly corrupted data/monsters.

Instead, I found that the game wasn't returning to the scene correctly after battles. So I had fun experimenting with different ways to trigger the battle ending and return to the previous scene. You can't just call, "return to previous scene," because for some reason if you use the hoverboard to fast travel anywhere, it replays the hoverboard sequence and then takes you to the wrong location.