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The gameplay on this is really impressive.  I know how hard it can be to get a brick breaker feel just right, and I think you nailed that.  The game responds as it should, the objects feel like they have some weight to them, the impacts are satisfying.   I'm not crazy about the placement of some of the audio effects.  I think the "boing" is great but happens too much -- maybe just one thing should "boing".  Also, it seemed like the two walls had different sound effects.  It's great to have a variety of sound effects, but they should also be used to convey information, give feedback, so some consistency is also important.  There's a satisfying "thud" as one of the sound effects which I would have liked to see more.  The popping of the bricks felt fantastic.  Everything has a sort of vibrance to it that's fun and energetic.  The game starts in silence, which I found a little off putting, but then the game feels great once you start bouncing off stuff and breaking things.  

thanks a lot Anthony i would keep that in mind for my future games and I am glad you enjoyed it :)