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(1 edit)

Yeah I had no time to implement it :( I did the same thing  while testing. The coins have a chance to slow you down, after you pick up the gem, the curse (slowness) gets multiplied.

The Lava was a big problem, I couldn't get it to hurt all the way... And if i drew the lava for the whole level with no composite tiles, there were serious performance problems!

Thanks for your feedback!