Some new stuff,
- There's a door! It can open but then the guy could escape so that's no fun.
- Twinkly stars! Absolutely no reason for it and I really should be working on actual gameplay, but you know how it goes..
- Also... someone might be... kind of... on fire. Just testing out particle stuff because you never know when you might need particles. And its fun to set stuff on fire. (Hey I told you it was the world's most dangerous cabin.)
I'm really trying to work out a system where every action consumes a certain amount of in-game time, and also real time. When you do stuff, these actions are created, stored, and executed, so there's a record of what you did. That way we can replay time, reverse time, and fun stuff like that. Once you have a Time Bloble of course. Boy I really doubt I'll finish this this month, but its been fun so far, anyway...