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Some new stuff, 

  • There's a door!  It can open but then the guy could escape so that's no fun.
  • Twinkly stars!  Absolutely no reason for it and I really should be working on actual gameplay, but you know how it goes..
  • Also... someone might be... kind of... on fire.  Just testing out particle stuff because you never know when you might need particles.  And its fun to set stuff on fire.  (Hey I told you it was the world's most dangerous cabin.)

I'm really trying to work out a system where every action consumes a certain amount of in-game time, and also real time. When you do stuff, these actions are created, stored,  and executed, so there's a record of what you did.   That way we can replay time, reverse time, and fun stuff like that.  Once you have a Time Bloble of course.  Boy I really doubt I'll finish this this month, but its been fun so far, anyway...