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There's a lot to like about this game. It looks great, it feels great, the soundtrack is good and the core concept of using a swarm of one-shot drones as a reload mechanic is ingenious. I only stopped playing at 114k because by then I had 100 drones and a reload speed so low that my firepower was only limited by the amount of screenshake and overlapping sfx I could endure. So my only critique would be to add some exponential game-ending mechanic after wave 25. The raygun enemies were my favorite!

Thanks! Yeah, there is some exponential difficulty increase but not enough to outscale the power from endless upgrades.