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(+1)

The animation of the enemies looks super duper cool, the art looks amazing, the AI looks proper. But it's really hard to win. I litterally won the first level by the enemy falling off the stage so that was more an accident than a win imo. I think having the block attack be a hold button would work better to create a more friendly play. The player feedback in the animation of the enemies goes a bit fast while looking pretty. (when to expect what) The enemies do all sorts of crazy tricks, I wanna jump like that as well when I slice their heads off with a sharpened blade. That should sum up how much I adore the art while still being mad that I couldn't win.

(+1)

hmmmm, it seems everyone would like a holdable parry button for the game. I might add that as an adjustable option in the next update.

Appreciated you love the pixel art I drawn. I would say the animation took me most of the time, cuz it need some recognizable posture for player to read the attacks. 

There was a jump button in the original game, but that seems player will get undamageable cuz the AI cant hit you (level1 and level3 bosses hav not air attack)

I believed someone made a gameplay on Youtube, you may find it in the comment section

Big thx for playing my game :D

It is now updated with a  new boss in level 5!, Check it out