Actually, there are stun or tired state for all enemies. I did think about making the parry to be holdable, but it seems player will just hold the parry button nonstop. I m not sure how other players will react to this function but I think some players might just stand still and hold parry for the game. But you do have a point there, I m still struggling how the parry mechanics should be, I want players to get some sekiro feel in the game. Also, I think a parry should be a short gap button but not like "Defence " or "Shield" a hold button.
The opponent being able to pass through players is designed with the purpose player need to adjust their stance ( which way you are facing) It challenges player to combo correct move key and parry key in order to sucessfully parry attacks.
Anyway, Thx for commenting my game. It sure gives me some thoughts on how different players approach this game. Definitely going to make changes to the game. THank you :D