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Not much to show today, its all internal stuff.  I did get mouse handling to work with the action code I've written so you can initiate a walk action that tracks both game time and real time in a way that should, in theory allow me to change the rate, reverse time and fun stuff.   Nothing visible to show other than I found a better font for the time display and switched it to 12-hour format.   I also have some popup code I'm working on for dialog stuff, inventory,  and choice boxes for things you interact with.  (Oh yeah and the guys not on fire any more for the moment.)  Note also the door is slightly ajar because I've decoupled the cabin from the background into it's own sprite, and its not fully aligned.  Was part of some work I did for collision detection and making sure the dude stays in the cabin.  Which he doesn't.  More debug required to get him to behave...