Thanks so much. As the scene opens in the zombie blaster i will add that you must press "E" at the VaultPortal when it appears after wave 5. I wanted to still add footsteps for the character and the zombies and also the spiders so one could hear them. My first lesson in gamejams learnt. For the hitscan i i was conflicted between a delay and immediate. Both would still be accurate but shooting targets further away would require an exact fire when the crosshair is on the target when moving. I could after the jam add that as a feature for difficulty settings. Thanks for playing, i really appreciate it. :)