You know I was actually kind of excited to play this because I thought it would be kind of like a Metroidvania, but the lack of objective really leaves much to be desired. I would have also liked some audio too.
I think it is awesome that your are using procedural generation! I remember when I used that for a horror game I made a while ago. Although, it could really use some objective because where ever I am going, it feels kind of aimless.
If I did not read the controls on how to play on the page, I probably would have gotten stuck and quit playing.