Thank you for your feedback! STRIKER was mostly made as a sort of joke project– as an entry for Memory Jam my main focus was trying to recreate these bad childhood attempts at Unity games and drawing with the utmost accuracy. Somehow the camera system and movement just came together in a way where it just felt so good to play, and it just completely blindsided me. The camera and physics system both definitely have that gamejam sloppiness (the animation system suffered as a result of this) but it ended up being this perfect storm that forced me to step up my game and make more levels that could make use of it. You can probably tell Uplifting Message was the last one I worked on since it was when I really started to figure out exactly what kind of game STRIKER was.
There’s a lot I wish I’d done with the bossfights (for example, Miss Take was supposed to have sin-wave pattern bullet spread), and unfortunately most of the best aspects of the levels came in pretty late. All that said, I loved working on it regardless of the hours it took and I currently plan on continuing the game with an extended level pack called the H.E.L.P. Update. At the moment, I’m just waiting for some other small projects and gamejams to wrap up before giving STRIKER the quality pass it deserves. :)