Thanks for the game experience. The various scenarios are frustratingly realistic (& familiar), although I'm impressed that $3.71 can get you 3 burgers from a fast-food joint in Montreal.
I notice that all possible game scenarios seem to lead to the player surviving to see another day. Providing 1 or 2 less optimistic outcomes would perhaps more strongly drive home (so to speak) the harsh reality of homelessness.
Furthermore, it might be worthwhile to provide the option to play as a female (instead of male) protagonist. Besides being more vulnerable to physical harm & exploitation, homeless girls & women also face additional difficulties & burdens that help organizations & members of the public tend to overlook.