Sounds great!
And correct! Regular interpolation like 4x on a 24 FPS video and then set down to a hard 60 FPS has more often than not created audio glitches.
I have tried interpolation on entire movies and that has caused major issues to the audio, so I must use handbrake to hardcode it.
Likewise, and I know this may be a much later kinda thing, but let’s say you have an anime or video with two audio tracks, can that an implementation exist where you can set both audio tracks in the final output?