A very solid submission. It has great aesthetics and well-implemented combat. Here are some suggestions:
- What I was the most annoyed about were the hitboxes. Enemies' hitboxes are big, whereas it feels like my hitbox is too short. Usually, in games you make the player feel a bit better if he has an imperceptible advantage, for instance, if the enemies have bigger hitboxes than the player.
- I haven't found any use for the dash at all; I still received damage
- You should make killing enemies feel more rewarding, like some additional animation of them falling, or blood particles, or something.
A bit off-topic, but using juicy GIFs for the game's banner was a very smart move - that was what made me want to try it.
All in all, amazing job! I wanted to make some samurai game with similar combat for so long, and now I see a very good example! Get in my list of notable projects ;)