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DAY 2


Mountain View



Most of today was spent knocking up some assets for the basic enemies. One of the most noteworthy pieces of criticism I received during the last jam was for the inclusion of hurt/death animations, so I've made that my focus for today. The default bikers now have assets, and two different death animations:

        • Biker falls off bike, flying through the air for a short time before landing and sliding along the ground. The bike skids off, and if the bike collides with another biker, it explodes.
        • The bike explodes immediately, with a Nuclear Throne-style screenshake.

Mountain View

I'd like to do one more death animation, because it looks a little silly that most of the guys fly off their bikes. I also started implementing the boss fight, and a nifty little dust trail, that aids in the illusion of movement. I'd like to include a lot more stuff like this, smoke from explosions, bloody streaks on the ground when enemies die, etc.


Tomorrow, going to focus on another enemy, and do some more work of the boss fight!