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(+1)

This was cool! The knight controls responded perfectly. Sometimes I missed the text that was popping up in the corner, but that little text narrator was a neat feature. I thought I maybe made it to the end, but just saw in another comment that it was supposed to fade to black. Still kicked some hat butt thought, ha.

(+1)

The text narrator probably needs some adjustments to be more usable. There are a could times where text shows up when there are enemies to fight so you're too busy to read. I shouldn't have done that.

When you get to the end, there's a ladder and if you touch it, the game ends.

Ah, I see! And I don't know, maybe just a little text bloop sound could be enough and juggling fighting vs. reading could be a feature of the game.

(+1)

Sound is a good idea. The text coming in over time (like one letter at a time type of effect) could also help you notice it better.