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(1 edit)

haha, this was fun. 

A couple of comments:

  • The crosshairs for our aiming should definitely be LARGER! With all what's going on in the screen it's too hard to see where we are aiming
  • The difficulty curve is a bit steep, too many robo-balls spawn too quickly I feel like straight away
  • Also a bit unfair that they spawn randomly near you and can kill you right away. They should spawn off screen or near the edge to simulate the effect of being alerted to your presence and coming to get you (from somewhere else - we don't care)
  • I agree with the comment about the 'vanishing' wall pieces so we can still see the character. I kept thinking I'm opening a door I'm supposed to walk through
  • Also... LOL I know everyone is supposed to interpret the theme freely as they see fit, but still... the adherence to the theme I felt was quite 'weak'

But anyway, good effort, I'm also a UE4 user and it was enjoyable to see what others could come up with using it!

(+1)

Thank you for playing, that's some awesome feedback.

About the theme, I didn't want to use the literal gold on it, so I tried to put some nowdays addiction on the game.

But sadly my english is poor and couldn't express myself very well! lol


But I really appreciate that you take a little of your time to play it and your feedback. Thank again!


btw.

I already rated your game,  I kind of rated the unreal ones first because I'm learning Unreal and I wanted to see all the works, and I didn't write any comments because I didn't know what to say, haha, in general I liked the game but I didn't know what was going on, meteore falling and inffection... maybe that's because of my english skills. lol. sorry about that!

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No worries. Yes, in my game you had to go to the infected mines (the bug fix version has the mini map that shows you where to go), and shoot some giant virus alien Covid balls - ha ha - and kill the infection. While infected, the mines "feed" infected minerals to the buildings and they don't operate well etc. Also gold gets infected and you cannot ship too much infection back to Earth etc. I admit there is a LOT going on in my game and it's hard to get it all quickly. So if you haven't played the updated version already and want to give it another shot, maybe this time it'll be better.

Regarding your game, yes no worries about the theme. It was still nice gameplay. All I meant is, if you wanted to be more 'faithful' to the theme, and show the theme more (even if you didn't take it literally - that's totally fine!) you could have some how "linked" the gameplay a bit. I understand the backstory... but maybe ... I don't know, you have to go in and actually find and save some imprisoned kids or something that are 'hypnotized' by smart phones and can't leave the building haha. Or something like that. Or or! you're chased by giant smart phones, that everyone thought was a good idea, but guess what: "not all that glistens is gold" ha ha. You know what I mean? Otherwise your theme interpretation (which is totally valid by the way) remains in the very background in your backstory before we play the game, and then we don't really see it, that's all ;)

Understood, awesome that makes a lot of sense and makes me feel a little better LOL

(+1)

Also, your English is just fine! ;)