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The gameplay concept here is a little different and it's a neat idea to use the positioning of the cursor to perform actions. I found it to be very, very difficult to play in practice, though. The objects are almost impossible to tell from the background, the hitboxes aren't clear, and movement speed seems to be tied to an unstable framerate, which all makes the game difficult and causes a disconnect between what I'm doing and what's happening on screen.

While the graphics and audio aren't perfect, they're pretty good, and in my mind not really in "so bad it's good" territory. In fact in general I feel this is a good game that needs a bit of tweaking. It just doesn't really hit that "so bad it's good" sweet spot for me.

Thank you!!!
I think we maybe went a bit overboard with everything for our first game jam, haha.
Yeah, if we had more time we could have tweaked it a lot to make it more playable and make the hitboxes more intuitive.