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(1 edit)

"We need to be able to set up a perfectly flat canvas for a starting state to work with."

Orthographic view could do the work, no?

"We need a simple wedge option for top-down characters."

I don't understand wedge option. Clarify please.

by wedge they mean a diagonal surface the can be used for ojects drawn to be receding into background.

An example would be buildings in an isometric game.

Have you played "A Link Between Worlds"? They use a trick involving angles and the camera to make a 3D environment and characters all look the same as the earlier top-down 2D games. They make everything that's supposed to be upright lean sharply away from the camera. You get the full-frontal view of the characters atop a 3D world, just like the older games. I'd like it if we would be able to do a similar trick, and make a flat surface that protrudes further along the top edge than the bottom edge. Using "The Legend of Zelda" as an example again, looking at it top-down would still look the same, because the voxels are each a single color. However, the player can tilt the camera to get a more 3D view of the world, and the characters and enemies would still line up well with the camera.