Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yes, the wall jump is depending on pressing against the wall, just like pressing your hands against to wall to get a grip.
How would you have liked the wall jump to behave?

No, it was not intended that you can possess through obstacles, I just didn't think about it. I'm glad you're giving me that feedback so I can fix it :)

I'm very glad you like our concept, that makes me very happy. Thank you very much for your feedback :)

(+1)

The jump is pure preference. Nothing wrong with it. :p For the possession i was on the otherside of one of those swinging clubs and the worm way on the otherside and i pressed and was teleported to the worm. So not so much an obstacle i went through but didnt have to wait for the worm to come close or pass underneath the club to possess if that helps. :)

Sorry, I did not mean to be rude. I only meant to be objective.
I'm genuinely happy for your every feedback, it helps me improve the game even more.

Yes, every feedback I can get helps a lot. Thank you very much, I'm super glad that you took the time explain in details :)

(+1)

No stress. Didn't even notice. I just wanted to make sure i didnt have you testing all kinds of stuff without knowing the proper scenario. hahaha