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(+1)

I love the idea of this and the possesion is a really cool addition!

The wall jumping is not fun imo, not responsive enough to be a turn and face jumping mechanic...

was the line (I assume the raycast) supposed to show when possesing?


Overall I liked the style and think it has potential, just needs the wall jump sorting to be a very fun game!

(+1)

Pressing against wall is required to do wall jump.  It seemed logical from my point of view.
But as i seems, I was wrong. It's up for a re-do but I need to figure out how.

It's a line renderer that is drawn as far as ray cast goes, it's more a visual debug atm. Basically gives the player feedback that something happens.

I'm glad you liked the possession concept and thank you very much for your feedback. It's worth a lot to me :)