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This game is really sick. At first glance there seems to be a lot of tactical depth to the game and I absolutely love that, especially considering both you and your opponent are exposed to the same information. I realize you could also play this game in-person with a real deck of cards, and that’s really neat. And you really retained a lot of elements from the original game – you’ve turned a horribly boring and fixed (and solved) game into something that requires real thought.

For now, I’ll leave you with my current comments and gripes. However, when I have more time, I definitely want to think more deeply about the tactical part of this game to give my more informed opinion of it.

Comments

  • Fantastic artwork. You seemed to pick a retro style, which is perfect because it means your artwork doesn’t have to be complicated, and so the simplicity really shines.
  • However, there are a few objects in the game that don’t really match the art style: the chalkboard (not just that its a chalkboard, but that the border looks like it was a transparent PNG slapped over the game), the brown of the table, and the wall. Other than that, the cards, the HUD, the top of the table, and the menu all fit really nice.
  • Some sort of attack indicator would be nice, on both the attack turn and the defense turn. I do think having little popouts would be cool, but even pulsing arrows on the board or HUD would be nice.

I’ll be back with more comments either pre-GMTK or post-GMTK, whenever I have the time to think about this more.